INVENTORY MECHANIC
This project was created for my final year at university. The idea is simply an inventory system that requires no menus. It began as a research project during which I developed a basic prototype mostly exploring movement and camera controls. I had two versions in mind when designing the mechanic, a version for the Oculus Rift (a VR headset) and a keyboard and mouse version. The prototype developed from using a placeholder character and cubes to include my own models and textures, the animations however are not mine and I used the animation mecanim system in Unity to apply some basic animations to my rigged model.
You can play the mouse version here:
The controls are as follows:
- W,A,S,D for movement
- Move the mouse to the edges of the screen to turn or look up and down
- Left click over an object when you are close to and object to pick it up
- Then you can either drop the object with ‘G’
- Or you can look down towards your characters body and select (with Left click) a belt loop or pouch to place the item
- The items can then be selected again from the pocket and moved or dropped
Below are images from my graduation exhibition where I ran the Oculus Rift version. It was given the award of Vice-Chancellor’s Commendation.