INVENTORY MECHANIC


This project was created for my final year at university. The idea is simply an inventory system that requires no menus. It began as a research project during which I developed a basic prototype mostly exploring movement and camera controls. I had two versions in mind when designing the mechanic, a version for the Oculus Rift (a VR headset) and a keyboard and mouse version. The prototype developed from using a placeholder character and cubes to include my own models and textures, the animations however are not mine and I used the animation mecanim system in Unity to apply some basic animations to my rigged model.

You can play the mouse version here:

Play Game

The controls are as follows:

  • W,A,S,D  for movement
  • Move the mouse to the edges of the screen to turn or look up and down
  • Left click over an object when you are close to and object to pick it up
  • Then you can either drop the object with ‘G’
  • Or you can look down towards your characters body and select (with Left click) a belt loop or pouch to place the item
  • The items can then be selected again from the pocket and moved or dropped

 

Below are images from my graduation exhibition where I ran the Oculus Rift version. It was given the award of Vice-Chancellor’s Commendation.

Oculus Rift Exhibition

Oculus Rift Exhibition

Oculus Rift Exhibition

Oculus Rift Exhibition